![]() ![]() There are more enemies in this area to deal with as proceeding through this area, as well as more Gatling Guns, speed gates, teleporters, and other traps. Brevon, before activating an array of turrets Īt this point the alarms will go off and Gatling Guns will be activated that follow movements with rapid blasts of double lasers enabled to Stunlock. Once the player reaches the top, the oxygen supply will come back on and there are 4 Extra Lives in the way (a 5th one is hidden the other side of the bridge) before the Boss Fight with Serpentine, who turns into a Mutant Monster and attacks the Player.įinal Dreadnought Round 3 is the 11th Stage in Freedom Planet, taking place in the Ship's Warp Drive. Later on, there's an elevator, which works by holding down press switches to raise platforms through three vertical chambers filled with spiked mines. Another key card must be found to proceed through the door as well. To avoid running out of oxygen in the absence of the air bubbles on Normal and Hard Mode, Milla will assist by throwing Water Shield Crystals, which are the best and unavoidable way to get through the rest of the Stage alive. On Casual and Easy Mode, there are air bubbles scattered in this area to keep air gauge filled. Unlike underwater, the oxygen gauge depletes faster for Lilac. Brevon, cutting off the Dreadnought's oxygen supply Īfter this, the room goes dark and no more oxygen is available (this doesn't happen if playing as Milla). Once the Player reaches a certain point as Lilac or Carol, Brevon will say the following line: This area is dedicated for rotating platforms while dealing with more enemies and avoiding more traps. After reaching the bottom of the area, few more enemies and making use of the rising platforms before proceeding to the next area. In the section where Milla first appear in this stage, there's a Robosquid, who needs to be damaged until it drops its keycard while avoiding the lasers it shoots. Along the way, if playing as Lilac or Carol, Milla will appear out of the air ducts and assist the Player by throwing Life Flowers and Shield Crystals (Wood and Water). As the Player continues, they'll ride elevator platforms to proceed even further up through the area as well. This area features plenty of enemies, traps, teleporters, barricades that use pressure mechanism by closing when going off from them, and locked doors that require keycards to open, like the ones seen in Thermal Base. The Player teleports into the area and there's several Axle Turrets at the beginning of the Stage.
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