![]() Originally posted by Elseran:In regards to the above parts questions I have one that goes along with being able to fund the reserach and parts development. If that still doesn't work you may want to take it up with the developers. In that case you can try manually fitting all those risky parts to your cars after the last race in an attempt to jolt the game into carrying them over. If there is a big difference (more than an average part's worth) you may have stumbled onto a bug. As long as the discrepancy between your best parts from the old season and the original parts of the next season arent'too big I wouldn't worry about it. Now i've never paid too much attention to the exact values of my own designs, but I'm sure I've read there's supposed to be a little performance decay. It's the best two parts of each catergory. You're also right again about the next season. That first average part may feel a little useless (and sometimes it is), but since it uses the best "original" part you have that season as a base, that new average part will probably represent a significant upgrade compared to your weakest "original" part. ![]() Then, a part with both an average component and a good component will unlock the great component slot an so forth. You're correct that you have to build a part with an average component in order to unlock the good components. ![]() Sounds like you have grasped it pretty well to me!
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